![]() ![]() Everything is left in the hands of the players to decide - you could try to undercut your rivals and make up for a low price with high sales, or charge eye-watering prices for a colour that only you have to offer. | Image credit: Eurogamer / Mercury GamesĬonvincing others to buy your containers means making the colours that they want to buy, but also setting your prices fairly. ![]() | Image credit: Eurogamer / Mercury Games Container in play. As is the way with shipping, it takes a long journey to reap the rewards. There's no way to just instantly trade your own containers for points, like the magical market of most conventional board games if you want to score for your own containers, you'll need to sell them to a rival before sailing over and buying them back. It's not as simple as just producing containers in the colour you need, as only other players can buy the containers from your factories, transporting them by road to their board before offering them for public sale via their harbour. To get containers to auction, though, you'll first need to make them. Winning an auction adds the offered shipload of containers to your final scoring tally, which racks up points per colour based on each player's secret objective card. Points are scored by buying containers offered at auction. ![]() While producing containers via your factories gradually circulates money to your neighbouring players (by paying one-dollar dues to ‘Union Bosses'), and there's the option to take out loans from the bank in a pinch - albeit with the risk of debt-inducing repayment attached - the remaining cashflow comes down to the players themselves. Getting more cash isn't as simple as passing Go, either. Unlike the effectively limitless supply of money in games such as Monopoly, which periodically inject money from a mysterious external supply, the cash in the hands of players and a central bank at the start of Container is all the money there will be. It's also one of the most singular, thrilling gaming experiences I've ever had.Īt the heart of Container's masterful gameplay design is its player-driven closed economy. Yes, Container is literally a board game about shipping containers. You couldn't write a finer satire.īut this is no Cones of Dunshire. Its Jumbo Edition, released in 2018 for its tenth anniversary, breathlessly announces the “exciting” addition of an investment bank. Those tightly-packed boxes leave little room for imagination. You'd be forgiven for thinking that Container is less an actual playable board game and more a parody of the mundane, dryly economical themes adopted by the tabletop hobby's more esoteric offerings.Īfter all, it's a board game called Container, about shipping containers, with a drab image of a container-stacked boat on its cover. ![]()
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